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Chivalry 2 beta not working
Chivalry 2 beta not working






chivalry 2 beta not working
  1. Chivalry 2 beta not working mod#
  2. Chivalry 2 beta not working full#

Every additional content will probably be added "for free". 20$ would be almost less than 10 Pounds or Euro and they absolutely would sell themselves under value. So perhaps 30$ isn't a decision or a question made by the game they sell, but where they want to sell it. Because they sell worldwide, they have to adjust this number accordingly. For me, 30 Dollars are near at 22 € and a more than reasonable price for an Indie game in my country. And you shouldn't forget, that they gave every backer at their Kickstarter project the game for 25$Īlso, there is the currency that, in Dollars, isn't as much in Europe as it is in the US or other parts of the World. In this case I find it reasonably, that a potentially high quality game can raise the bar around 10$. But as you wrote earlier: 30$ isn't the price of a complete commercial title. And that the economics are a point to be considered.

chivalry 2 beta not working

I can see that this barrier can make a difference, especially in todays DLC influenced industry. However, let us look if KF had decided to go 30-40$, nearly L4D's price, do you think it would have sold nearly as well? Not at all.would it have been a worse game? No, just not a good enough game for the money. IT was hailed as a 20$ wonder, that people who didn't want to shell out for L4D1/2 could enjoy. It's close, but the 19.99$ price tag has made many games a success. Their costs are far greater than C:MW's team as well.And yes, they now manage a 24.99$ price. They've missed release dates several times. They decided to make a complete AAA Engine, with little to no budget, even though they had a Source version they could have finished, then with NS3, they could have done an engine, with proper funding. UW went crazy and I don't really care if they go belly up. NS had one as well, years ago, it is a fraction.īoth dev teams need to realize, sure, it's not fair.but there are expectations with Indie devs. AoC has a fanbase, no doubt, not a larger one. I have no doubt it'll be very fun.īut at that price point it simply won't sell.Īnd their fanbase? Responding to Darklord. I was super excited at a possible 14.99$ or 19.99 price-tag.Īt 29.99$, not so much.

Chivalry 2 beta not working mod#

I know they have costs to cover I want them to do well, I've followed the mod since it was first released and played it alot.

Chivalry 2 beta not working full#

You think because it's MP only, 30$ is fair, to the normal 59.99$, because it's half a game.but it's also an Indie game, even if this had a full SP, you couldn't charge 59.99$ or 49.99$ for it. I just don't think it will sell that that price. You need to be competitive, with aggressive pricing. (If you own M&B), not the same gameplay of course, but the same game-type and setting. War of the Roses is coming out and it's like 20$ on Steam right now. So your name, your style of developing is known, so that your next game can be sold for a higher price point, as it's more in demand. You want your first title to sell a lot of copies, at a low price point, simple marketing here. Go for quantity! The lower the price, the more people that will "Eh", buy your game because of it, the more people that can spread the word, the more sales you'll get, sell more, at a lower price point, and more profit in the end, as well as more publicity.

chivalry 2 beta not working

When it went on sale for 19$, it sold more copies than release by 2x! Look RO1, sold excellently, 14.99$, but RO2 was 39.99$ and sold like crap. Natural Selection 2 is making this mistake as well, look at it! 34.99$ This is your first Indie title! You can't go charging 30$įirst indie game should always be in the 20$ and under range.








Chivalry 2 beta not working